The Media Industries Project
The Media Industries Project was a leading center for media industries studies, and a trusted authority for researchers, students, journalists, and industry professionals.
Media Industries Project
Founding Directors
The Media Industries Project (MIP) conducted research on digital distribution, creative labor, and globalization. By fostering dialogue between the industry and academy, MIP research and programming initiatives identified new ways to think about change in media industries worldwide. MIP researchers published timely updates, interviews, and independent analyses of industry practices, policies, and trends.
MIP had four strategic objectives:
• Foster dialog and awareness among the industry, academy, and general public
• Generate critical resources for scholars, students, and industry professionals
• Conduct independent research initiatives
• Build a global community of scholars devoted to media industries research
Two of the Media Industries Project initiatives, the Creative Labor Initiative and the Connected Viewing Initiative, produced a number of articles, publications, research, interviews, and analysis. Descriptions and links to the webpages hosting these resources are available below.
In August 2013, the Carsey-Wolf Center’s Media Industries Project launched the Creative Labor Initiative (CLI), a large-scale research project focused on pressing labor trends in the global film and television industries. Addressing concerns ranging from conglomeration and globalization to working conditions, compensation, and benefits, the initiative aimed to enlighten diverse constituencies and elevate the quality of public discussion about creative labor.
The Connected Viewing Initiative (CVI), a collaborative venture with Warner Bros. Home Entertainment, funded an international team of scholars to study the multi-platform, socially networked entertainment experience and the larger trend across the media industries to integrate digital technology and socially networked communication with traditional screen media practices.